Exciting times are afoot for the development party down at Quest’s End Games. It has been a hectic start to 2016 and we, like many others, can hardly believe it’s already March. We have some interesting projects currently in development at the studio which we cannot wait to share with the world.
Our internal team has continued to evolve over the course of three years and we are elated to bring on three young, creative minds to push Quest’s End into the next era of gaming.
We’re happy to welcome Justine Colla, who has worked on Majestic Nights and Station Stop, as our Creative Marketing Manager.
Boramy Unn, our talented designer and artist who got his start in the industry with Gamesoft.
Finally, we introduce our efficient and passionate programmer, Joel van de Vorstenbosch who will bring our new concepts to life. Read more about them on the team page.
With this new development party, we are taking the opportunity to self-evaluate Quest’s End’s philosophy and mission. We have meticulously captured our passion in a clear goal and stalwart code of ethics which we promise to uphold in every aspect of our game development. Our mission is uncomplicated: to remain humble in our quest to craft fun and engaging experiences that pursue new boundaries for players of all types.
In addition to our client projects and a highly anticipated internal project in the works, we have been enamoured by the allure of the VR/AR space and have decided to expand our development potential in that direction.
This year promises to be an exciting one for Quest’s End Games and we hope to continue to grow as game developers, artists, and industry professionals.